Artboard
Artboards as designed in the Rive animation editor.
Artboards provide access to available animations, and some basic properties. You can draw artboards using a Renderer that is tied to a canvas.
Parameters
Properties
Getter/Setter for the underlying C++ pointer value.
Get the first state machine of the artboard.
Whether this objects underlying pointer is still valid.
The ViewModelInstance assigned to this artboard. Once assigned, modifications to the properties of the instance will be reflected in the bindings of this artboard.
Functions
Increments the references for this counter. Cannot be used for initialization - use refs.incrementAndGet instead.
Get the text value for a text run named name.
Reset the artboard size to its defaults.
Get a RiveTextValueRun with a given name in the artboard.
Get a RiveTextValueRun with a given name on the nested artboard represented at path.