stop

fun stop()

Stops all animation instances.

Animations instances will be disposed of completely. Subsequent plays will create new animation instances for the animation in the file.


fun stop(animationNames: List<String>, areStateMachines: Boolean = false)

Stops any animation instances with any of the provided names.

Animations instances will be disposed of completely. Subsequent plays will create new animation instances for the animations in the file.

Advanced: Multiple animation instances can run the same animation.


fun stop(animationName: String, isStateMachine: Boolean = false)

Stops any animation instances called animationName.

Animations instances will be disposed of completely. Subsequent plays will create new animation instances.

Advanced: Multiple animation instances can run the same animation.