setRiveBytes

fun setRiveBytes(bytes: ByteArray, artboardName: String? = null, animationName: String? = null, stateMachineName: String? = null, autoplay: Boolean = controller.autoplay, autoBind: Boolean = false, fit: Fit = Fit.fromIndex(fitIndexDefault), alignment: Alignment = Alignment.fromIndex(alignmentIndexDefault), loop: Loop = Loop.fromIndex(loopIndexDefault))

Create a Rive file from a byte array and load it into the view.

Parameters

bytes

The byte array to load as a Rive file.

See also

Throws

if artboardName or animationName are set and do not exist in the file.