ExitState

class ExitState(unsafeCppPointer: Long) : LayerState

ExitStates are a base class for state machine layer states.

Parameters

unsafeCppPointer

Pointer to the C++ counterpart.

Constructors

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constructor(unsafeCppPointer: Long)

Properties

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Getter/Setter for the underlying C++ pointer value.

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Whether this objects underlying pointer is still valid.

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Is this state an animation state.

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Is this state an any state.

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Is this state a blend state.

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Is this state a 1D blend state.

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Is this state an Additive blend state.

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Is this state an entry state.

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Is this state an exit state.

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open val refCount: Int
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override var refs: AtomicInteger

Functions

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open override fun acquire(): Int

Increments the references for this counter. Cannot be used for initialization - use refs.incrementAndGet instead.

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open fun cppDelete(pointer: Long)
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open override fun release(): Int

Decrements the reference counter.

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open override fun toString(): String